+ Site Statistics
+ Search Articles
+ PDF Full Text Service
How our service works
Request PDF Full Text
+ Follow Us
Follow on Facebook
Follow on Twitter
Follow on LinkedIn
+ Subscribe to Site Feeds
Most Shared
PDF Full Text
+ Translate
+ Recently Requested

Mutualism and evolutionary multiplayer games: revisiting the Red King

Mutualism and evolutionary multiplayer games: revisiting the Red King

Proceedings. Biological Sciences 279(1747): 4611-4616

Coevolution of two species is typically thought to favour the evolution of faster evolutionary rates helping a species keep ahead in the Red Queen race, where 'it takes all the running you can do to stay where you are'. In contrast, if species are in a mutualistic relationship, it was proposed that the Red King effect may act, where it can be beneficial to evolve slower than the mutualistic species. The Red King hypothesis proposes that the species which evolves slower can gain a larger share of the benefits. However, the interactions between the two species may involve multiple individuals. To analyse such a situation, we resort to evolutionary multiplayer games. Even in situations where evolving slower is beneficial in a two-player setting, faster evolution may be favoured in a multiplayer setting. The underlying features of multiplayer games can be crucial for the distribution of benefits. They also suggest a link between the evolution of the rate of evolution and group size.

Please choose payment method:

(PDF emailed within 0-6 h: $19.90)

Accession: 036862125

Download citation: RISBibTeXText

PMID: 22977149

DOI: 10.1098/rspb.2012.1697

Related references

Mutualism and evolutionary multiplayer games: revisiting the Red King. Proceedings: Biological Sciences 279(1747): 4611-4616, 2012

Mutualism and multiplayer games. 2012

A measure of social behavior in team-based, multiplayer online games: The Sociality in Multiplayer Online Games (SMOG) scale. Computers in Human Behavior 69: 386-395, 2017

Evolutionary Games of Multiplayer Cooperation on Graphs. Plos Computational Biology 12(8): E1005059, 2016

Evolutionary performance of zero-determinant strategies in multiplayer games. Journal of Theoretical Biology 374: 115-124, 2015

Modes of migration and multilevel selection in evolutionary multiplayer games. Journal of Theoretical Biology 387: 144-153, 2015

Bipartite graphs as models of population structures in evolutionary multiplayer games. Plos one 7(9): E44514, 2012

The effects of narcissism and self-esteem on immersion in social network games and massively multiplayer online role-playing games. Shinrigaku Kenkyu 87(1): 1-11, 2016

Why are online games so self-involving: A social identity analysis of massively multiplayer online role-playing games. European Journal of Social Psychology 45(3): 349-355, 2015

Are some video games associated with more life interference and psychopathology than others? Comparing massively multiplayer online role-playing games with other forms of video game. Australian Journal of Psychology 67(2): 105-114, 2015

Threshold Games and Cooperation on Multiplayer Graphs. Plos one 11(2): E0147207, 2016

Multiplayer games and HIV transmission via casual encounters. Mathematical Biosciences and Engineering 14(2): 359-376, 2017

A Model to Support the Design of Multiplayer Games. Presence Teleoperators & Virtual Environments 9(5): 448-462, 2000

Structure coefficients and strategy selection in multiplayer games. Journal of Mathematical Biology 72(1-2): 203-238, 2016

Decoherence Effects on Multiplayer Cooperative Quantum Games. Communications in Theoretical Physics 56(2): 228-234, 2011