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A Pilot Evaluation of a Tutorial to Teach Clients and Clinicians About Gambling Game Design

A Pilot Evaluation of a Tutorial to Teach Clients and Clinicians About Gambling Game Design

International Journal of Mental Health and Addiction 16(1): 136-149

ISSN/ISBN: 1557-1874

PMID: 29491770

DOI: 10.1007/s11469-017-9816-1

This paper describes the pilot evaluation of an Internet-based intervention, designed to teach counselors and problem gamblers about how electronic gambling machines (EGMs) work. This study evaluated the tutorial using assessment tools, such as rating scales and test of knowledge about EGMs and random chance. The study results are based on a number of samples, including problem gambling counselors (n = 25) and problem gamblers (n = 26). The interactive tutorial was positively rated by both clients and counselors. In addition, we found a significant improvement in scores on a content test about EGM games for both clients and counselors. An analysis of the specific items suggests that the effects of the tutorial were mainly on those items that were most directly related to the content of the tutorial and did not always generalize to other items. This tutorial is available for use with clients and for education counselors. The data also suggest that the tutorial is equally effective in group settings and in individual settings. These results are promising and illustrate that the tool can be used to teach counselors and clients about game design. Furthermore, research is needed to evaluate its impact on gambling behavior.

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Accession: 048615188

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