+ Site Statistics
References:
54,258,434
Abstracts:
29,560,870
PMIDs:
28,072,757
+ Search Articles
+ PDF Full Text Service
How our service works
Request PDF Full Text
+ Follow Us
Follow on Facebook
Follow on Twitter
Follow on LinkedIn
+ Subscribe to Site Feeds
Most Shared
PDF Full Text
+ Translate
+ Recently Requested

Virtual plagues and real-world pandemics: reflecting on the potential for online computer role-playing games to inform real world epidemic research



Virtual plagues and real-world pandemics: reflecting on the potential for online computer role-playing games to inform real world epidemic research



Medical Humanities 39(2): 115-118



In the wake of the Corrupted Blood incident, which afflicted the massively multiplayer online computer role-playing game World of Warcraft in 2005, it has been suggested that both, the incident itself and massively multiplayer online computer role-playing games in general, can be utilised to inform and assist real-world epidemic and public health research. In this paper, I engage critically with these claims.

Please choose payment method:






(PDF emailed within 0-6 h: $19.90)

Accession: 056875765

Download citation: RISBibTeXText

PMID: 23584861

DOI: 10.1136/medhum-2012-010299


Related references

Do World of Warcraft (MMORPG) players experience less loneliness and social anxiety in online world (virtual environment) than in real world (offline)?. Computers in Human Behavior 56: 127-134, 2016

Conundrum of Using Real-World Observational Data to Inform Real-World Conclusions About Safety and Efficacy. Journal of the American College of Cardiology 72(15): 1801-1803, 2018

Wheelchair tiedown and occupant restraint system issues in the real world and the virtual world: combining qualitative and quantitative research approaches. Assistive Technology 19(4): 188-96; Quiz 197-8, 2008

Observing real-world groups in the virtual field: The analysis of online discussion. British Journal of Social Psychology 55(3): 484-498, 2017

Virtual-world hospital simulation for real-world disaster response: Design and validation of a virtual reality simulator for mass casualty incident management. Journal of Trauma and Acute Care Surgery 77(2): 315-321, 2014

Virtual reality: using the virtual world to improve quality of life in the real world. Bulletin of the Menninger Clinic 65(1): 78-91, 2001

Play with online virtual pets as a method to improve mirror neuron and real world functioning in autistic children. Medical Hypotheses 70(4): 748-749, 2007

Assessing Real-World Data Quality: The Application of Patient Registry Quality Criteria to Real-World Data and Real-World Evidence. Therapeutic Innovation and Regulatory Science 2019: 2168479019837520, 2019

Real world of dentistry meets the virtual world, Part 4: Advanced techniques. Dentistry Today 28(6): 96-97, 2009

Getting your practice into cyberspace: real world of dentistry meets the virtual world. Dentistry Today 28(3): 134-135, 2009

Connecting the virtual world of computers to the real world of medicinal chemistry. Future Medicinal Chemistry 3(4): 399-403, 2011

Getting your practice into cyberspace: real world dentistry meets the virtual world, Part 2: creating your web site. Dentistry Today 27(11): 150, 152-3, 2008

Comparison of Attachments in Real-World and Virtual-World Relationships. Psychiatry 78(4): 317-327, 2016

Do experiments in the virtual world effectively predict how pedestrians evaluate electric vehicle sounds in the real world?. Transportation Research Part F: Traffic Psychology and Behaviour 35: 119-131, 2015

Interrelations between virtual-world and real-world activities: comparison of genders, age groups, and pathological and nonpathological Internet users. Cyberpsychology, Behavior and Social Networking 15(5): 263-269, 2012