+ Site Statistics
+ Search Articles
+ Subscribe to Site Feeds
Most Shared
PDF Full Text
+ PDF Full Text
Request PDF Full Text
+ Follow Us
Follow on Facebook
Follow on Twitter
Follow on LinkedIn
+ Translate
+ Recently Requested

Not My Problem: Vicarious Conflict Adaptation with Human and Virtual Co-actors

Not My Problem: Vicarious Conflict Adaptation with Human and Virtual Co-actors

Frontiers in Psychology 7: 606

The Simon effect refers to an incompatibility between stimulus and response locations resulting in a conflict situation and, consequently, slower responses. Like other conflict effects, it is commonly reduced after repetitions, suggesting an executive control ability, which flexibly rewires cognitive processing and adapts to conflict. Interestingly, conflict is not necessarily individually defined: the Social Simon effect refers to a scenario where two people who share a task show a conflict effect where a single person does not. Recent studies showed these observations might converge into what could be called vicarious conflict adaptation, with evidence indicating that observing someone else's conflict may subsequently reduce one's own. While plausible, there is reason for doubt: both the social aspect of the Simon Effect, and the degree to which executive control accounts for the conflict adaptation effect, have become foci of debate in recent studies. Here, we present two experiments that were designed to test the social dimension of the effect by varying the social relationship between the actor and the co-actor. In Experiment 1, participants performed a conflict task with a virtual co-actor, while the actor-observer relationship was manipulated as a function of the similarity between response modalities. In Experiment 2, the same task was performed both with a virtual and with a human co-actor, while heart-rate measurements were taken to measure the impact of observed conflict on autonomous activity. While both experiments replicated the interpersonal conflict adaptation effects, neither showed evidence of the critical social dimension. We consider the findings as demonstrating that vicarious conflict adaptation does not rely on the social relationship between the actor and co-actor.

(PDF emailed within 0-6 h: $19.90)

Accession: 058427512

Download citation: RISBibTeXText

PMID: 27199839

DOI: 10.3389/fpsyg.2016.00606

Related references

Vergence-accommodation conflict in virtual reality displays induces phoria adaptation. Journal of Neurology 264(Suppl 1): 16-17, 2017

Augmenting sensory-motor conflict promotes adaptation of postural behaviors in a virtual environment. Conference Proceedings 2011: 1379-1382, 2012

Control and Coordination of Head, Eyes, and Facial Expressions of Virtual Actors in Virtual Environments. Presence Teleoperators & Virtual Environments 5(4): 402-415, 1996

Role of a vicarious object in the adaptation to object loss. I. Use of a vicarious object as a means of adjustment to separation from a significant person. Psychosomatic Medicine 20(5): 344-350, 1958

Virtual bystanders in a language lesson: examining the effect of social evaluation, vicarious experience, cognitive consistency and praising on students' beliefs, self-efficacy and anxiety in a virtual reality environment. Plos One 10(4): E0125279, 2016

Psychometric properties of conflict monitoring and conflict adaptation indices: response time and conflict N2 event-related potentials. Psychophysiology 50(12): 1209-1219, 2015

Advanced virtual magnetic resonance imaging (MRI) techniques in neurovascular conflict: bidimensional image fusion and virtual cisternography. La Radiologia Medica 118(6): 1045-1054, 2013

Global Actors in Transnational and Virtual Spaces. International Studies Review 12(2): 301-304, 2010

The Miskitu-Sandinista Conflict International Concerns and Outside Actors. Security Dialogue 18(4): 589-601, 1987

Virtual Self-Modeling: The Effects of Vicarious Reinforcement and Identification on Exercise Behaviors. Media Psychology 12(1): 1-25, 2009

VHD: a system for directing real-time virtual actors. Visual Computer 15(7-8): 320-329, 1999

Cooperation or conflict over child health surveillance? Views of key actors. Quality in Health Care 2(2): 83-86, 1993

The self in conflict: actors and agency in the mediated sequential Simon task. Frontiers in Psychology 6: 304, 2015

A Generative Audio-Visual Prosodic Model for Virtual Actors. IEEE Computer Graphics and Applications 37(6): 40-51, 2017

Conflict between place and response navigation strategies: effects on vicarious trial and error (VTE) behaviors. Learning and Memory 20(3): 130-138, 2013